#ifndef __SceneManager_H__
#define __SceneManager_H__

#include "cocos2d.h"
#include "enum/EnumSceneType.h"

USING_NS_CC;

class SceneManager : public CCObject{
public:
	static SceneManager* shareSceneManager();

public:
	 void changeScene(EnumSceneType enSceneType);

private:
	CREATE_FUNC(SceneManager);
	virtual bool init();

private:
	static SceneManager* m_sceneManager;

};
#endif // !__SceneManager_H__
